Guns and Dragons Shows us That Dragons Would have been a Piece of Cake to Beat if we Had a Rocket Launcher

Last Updated on Sep 1, 2026 @ 13:34:24 PM.


Throughout the years, players are likely getting bored of seeing the usual first-person shooter games where they battle against other players to win a match, but now they can have a taste of something new with Guns and Dragons, an FPS fantasy roguelite game that has you working with your friends to clear out groups of enemies while searching for resources to complete commissions and upgrade your weapons while fighting various fantasy monsters.

During my hands-on experience at Gamescom, I was able to explore this unique game and its fun gunplay as I fought my way through numerous locations in order to get myself to a challenging boss that I will admit creamed me, but that was intended as bosses aren’t meant to be easy, especially in a game like this.

Guns and Dragons Throws so Many Weapons and Perks at You, You Won’t Know What to Pick

When it came to the guns in Guns and Dragons, I was massively surprised by how each gun was incredibly unique, whether it was their design or how they actually were used in the game. They were fantastically made with so many of these weapons looking like they were something a god would use. To make things even more interesting, the guns were able to change depending on what other guns you acquired during your run, with one example being if you have the revolver and you acquire the grenade launcher, this adds explosive rounds to your revolver and slightly changes its overall design.

The best part about these weapons was that each of them had their uses, so for me I was able to get 3 different guns during my time with the game, the first being the base revolver, which packed one helluva punch; the second was a submachine gun that had tracking bullets; and the third was a laser rifle that had a second ability to summon a space laser down upon my enemies.

Each of these weapons was an absolute blast to play with, as they all had their own benefits and drawbacks to them that made me want to try out each weapon, and once you added the perk system, these guns became even more powerful, as the game boasts so many perks that could easily boost your power within your runs, whether they be summoning meteors down upon those you shoot, your grenade turning into a shield upon exploding, chain lightning upon shooting an enemy, or so many more. The options were endless.

Guns and Dragons laser weapon and its ability to summon a space laser.

Because of this, I felt as though the power behind these guns and the perks I was finding were there, and this made playing the game so much fun, and I wanted to jump back into another game to see what I could find the second I died. Along with being able to get perks and guns for completing levels in the game, there are also other ways to upgrade yourself during your run, as I found a lot of vendors and blacksmiths during my run aiding me and providing me with upgrades for my perks and even granting me choices I never thought possible, and even a totem that granted me potential massive boosts but for a cost.

There felt like there were absolutely no limits to how I was able to play the game, and this was just me playing solo, as the game can be played with up to 3 players in co-op, so for me to explore the game and find all these bonuses to use them alone and even get to the final boss of this hands-on session and hold my own was something I found was really interesting, as the devs provided a reasonable enough challenge for players to make it doable on their own, but with friends it would be incredible.

Although I wasn’t able to touch on it too much within the hands-on, there is a meta progression system within Guns and Dragons that will allow players to slowly rank up their weapons and characters and other items so that they can feel a sense of permanent power increase rather than just relying on the perks they get during their runs, but I was able to see how this progression is implemented as the player is able to use a base-building mechanic to insert these systems onto their hub world to help gain more power during their runs.

Again, due to my limited time, I wasn’t able to fully play with the base building within Guns and Dragons, but it was mentioned that base building won’t be a key focus within the game, with the main focus being on the main gameplay loop.

At the time of writing, Guns and Dragons currently has no release date planned as of yet.

For your next read, why not check out our article talking about the lack of plans for the future of the Plague Tale franchise, or check out our hands-on experience with Valor Mortis at Gamescom?

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