the pines game cover

The Pines’ Studio Abattoir Talks About Investigation, Combat, AI Usage in Video Games and More

Summer Game Fest has been and gone, but for many, it was the introduction to a whole selection of upcoming games they weren’t aware of, including The Pines. Sent on a retreat by his overly creepy therapist, Edward arrives at The Pines, and uncovers something deeply unsettling about the whole place. Investigations, combat, betrayal and…

Read More

Bandit Trap Interview – Dev Discusses Unique Character Design and Even Various Traps and Tools For Each Character

Not long ago, I was granted the opportunity to trial Bandit Trap along with some friends and the developers as we attempted to steal diamonds as the bandits or protect them as the trapper. After playing through Bandit Trap, I was then granted the opportunity to talk to the developers about their upcoming game, and…

Read More

Obsidian Moon Interview – Dev Discusses Text-Based Gameplay, The Twists and Turns of Cases and Keeping Them Straight, and the War-Torn Detective and Their Rough Methods

After the demo’s release during Steam’s Detective Fest, I was able to talk to the developer behind the upcoming game, Obsidian Moon, regarding said title and its noir detective gameplay, and the devs had a lot to say regarding this up-and-coming title. During this interview, we managed to talk about a lot of different details…

Read More

ENDIX Interview – Discussing With the Creator of ENDIX the Inspirations for an Online Expo, the Hassles and Benefits, Even the Future of the Event

Back in November 2025, I was granted the opportunity to experience the ENDIX Expo for a second time, as I was able to explore all the event had to offer. While attending the event, I was also able to sit down with the creator of ENDIX, Nikos Perifanis, for an interview in which we talked…

Read More

Dean Hall ICARUS: Console Edition Interview – DayZ Lessons, Nintendo Switch 2 Release and ICARUS DLC Future?

Recently, we had the opportunity to talk to the developer Dean Hall, founder of RocketWerkz, and Michal Kolejak, Head of Studio Bratislava, GRIP Studios, regarding the upcoming release of ICARUS: Console Edition and how this will impact the current PC version of the game, as well as what players can expect from this new console…

Read More

Daughter of Voodoo Interview – Dev Discusses Feedback From Original Games, Pivot to Voodoo Paranormal Practices, and The Entities Players Will Encounter

Recently, an announcement trailer was revealed for the upcoming game Daughter of Voodoo, the third installment of Conrad Stevenson’s Paranormal Investigation series. Within this trailer, players got a small glimpse at the upcoming game in the form of a cinematic trailer that likely left them wanting more. After this trailer debuted, we had the opportunity…

Read More
painkiller cover art

Painkiller Interview – Unreal Engine Optimisation, Number of Weapons and the Difficult but Necessary Choice to Pivot to Co-Op

Releasing on the 21st of October, 2025, Painkiller has made its return to our screens in a blaze of blood and gory glory. Ahead of the release, though, we sat down to speak to Damian Wyspiański, the Creative Director on Painkiller, to discuss what the worries were ahead of development, how they’ve modernised some of…

Read More

Rogue Blight Interview – CodeRadGames Developer Discusses Challenges of Creating a Side-Scrolling Souls-Like, Bosses, and Much More in the Upcoming Game

Not long ago, I had the opportunity to talk to the owner and creator of CodeRadGames, the developer behind the upcoming project Rogue Blight, regarding said game. During this interview, we talked about a few different aspects of the upcoming game, which ranged from the unique gameplay loop that players will experience all the way…

Read More