mega cat studios interview

Mega Cat Studios Interview – Founder James Deighan on What Makes Retro Games Great and Why They’re More Relevant Than Ever Today

There’s no better feeling than when we look at the past and feel refreshed. We call this feeling nostalgia. When it comes to video games, retro games are the ones giving us this bittersweet emotion. Though everyone has enjoyed retro gaming, it is becoming more relevant nowadays when more and more AAA games are launching…

Read More

Rise of Piracy Interview: Dev Talks Inspiration Behind Real-Time-Strategy Gameplay and The Large Expansive World Players Can Explore and Plunder

Rise of Piracy is the debut title of the developer IrishJohnGames that puts players in command of a ship, or, depending on how well the player is at the game, a fleet of ships as they sail the oceans pillaging, trading, and conquering as they see fit while being able to explore a completely hand-crafted…

Read More
ready or not cover art

Ready or Not Interview – VOID Interactive’s General Manager Opens Up About Platform Differences, Controversies and Canon Teammates

Ready or Not made the switch to consoles back in July, after having been incredibly popular on PC for the last few years. We reviewed it ourselves, as a matter of fact. It seemed like a divisive time for the title, with PC players annoyed that their versions were having to be changed due to…

Read More

Call of the Elder Gods Dev Talks About Connections to Older Game, Challenges of Multiple Playable Characters, and the Game’s Haunting Inspirations

After its announcement back in June, I had the opportunity to talk to the devs behind the upcoming title, Call of the Elder Gods, regarding this brand-new project. During this interview, I had the opportunity to talk to two different members of staff within the studio Out of the Blue, the first being Tatiana Delgado,…

Read More

Haunted Bloodlines Dev Gets Honest About Overhaul and Unique Gameplay Mechanics That’ll Blow Your Mind

After a recent overhaul of the title, Haunted Bloodlines, I got the opportunity to talk to the developers behind said title as we talked about the overhauled mechanics that have been altered and even added to the game, the numerous inspirations that led to the game, and the challenges they went through with their project…

Read More

Orbyss Developer Talks About the Challenges Behind Creating a Puzzle Game, Its Inspirations, and the Future of the Title

Recently, I had the opportunity to speak with the developer behind the upcoming title Orbyss, which tasks players with controlling a unique ball to solve various puzzles that utilize a range of intricate and complex mechanics that the developer has worked tirelessly to perfect. During this interview, we discussed several topics, including the challenges of…

Read More
edward ray

Lead Video Game Audio Designer Edward Ray Gets Raw and Real Over the Industry, the Layoffs and the Lack of Optimism Right Now

Just last month, we had another round of what companies package inside terms like ‘cost-cutting,’ ‘restructuring,’ and more. Microsoft axed 9,000 jobs, which was the largest among the last few rounds of Microsoft layoffs. There’s a rising tension in the industry because of this, and not just because of this latest event. Several companies, especially…

Read More

Dying Light: The Beast Franchise Director Dishes on Game Pass, Why Dying Light 3 May Not Happen and Why Players Should Rethink Their Price Increase Annoyance – And Batman!

The next installment in the Dying Light franchise is almost here, and we once again spoke to Tymon Smektala, franchise director, about what we can expect with Dying Light: The Beast. Sharing some shocking revelations, as well as joking (we think) about a parody of DC’s Batman being included in the game, he was more…

Read More

Pera Coda Executive Producer Admits Disco Elysium Opened the Door for Them, Religious Inspirations, and Psychological Tensions Between Characters That Time Won’t Erase (EXCLUSIVE)

In an age where big companies seem intent on going the route of live service and multiplayer-only adventures, AA indie studios are paving the way for some truly incredible and hard-hitting single-player games (go no further than Clair Obscur: Expedition 33, for example), and Elyzio is well and truly following suit. We spoke to Dogan…

Read More