Luke Addison

Luke Addison is the Founder and Editor-in-Chief of Thumb Wars. Having previously been a part of multiple outlets over the years, including building an entire gaming team from nothing to something, he thought it best to forge his own path and answer only to himself. As likely to be found playing the latest game as he is in the kitchen relaxing (by cooking), he always brings the same bold and brash attitude to everything he does, with a heavy leaning on sarcasm and dry wit!

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IO Interactive Extends Hitman’s Bruce Lee-Centric Mission Window and Introduces New Items

IO Interactive is in full swing for the Hitman franchise’s 25th Anniversary celebrations, and continues to give us incredible value for money at the same time. No stranger to celebrity-based time-limited missions, IO Interactive has extended the window for us to get to grips with the Bruce Lee mission, Elusive Target, as well as new…

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Warhammer Survivors Announced in New Look for Both the 40K and Age of Sigmar Universes

Seemingly out of nowhere, Warhammer and roguelite fans can celebrate as we have a new game on the horizon, this time, Warhammer Survivors! A fast-paced roguelite officially part of the Survivors lineage, it promises to be utter carnage for anyone daring enough to throw themselves headfirst into the upcoming shooter. Straight from Auroch Digital: Games…

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The Walking Dead is the Latest World of Tanks Crossover

World of Tanks has just announced its upcoming crossover event with The Walking Dead, merely weeks after its last one with Wolfenstein. With iconic characters returning, some from the dead, it looks like this event will be one to remember for players of the tank-centric, carnage-fuelled shooter. Straight from Wargaming: Wargaming and AMC Networks announced today an…

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Painkiller Interview – Unreal Engine Optimisation, Number of Weapons and the Difficult but Necessary Choice to Pivot to Co-Op

Releasing on the 21st of October, 2025, Painkiller has made its return to our screens in a blaze of blood and gory glory. Ahead of the release, though, we sat down to speak to Damian Wyspiański, the Creative Director on Painkiller, to discuss what the worries were ahead of development, how they’ve modernised some of…

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EVE Frontier Enters Cycle 3 ‘Silent Tide’, Testing New Controls, Introducing All-New Content and Combat, and QoL Fixes and Improvements

Since entering its Founder Access era, EVE Frontier has moved quite rapidly through its cycles, and now, it’s about to enter Cycle 3, bringing a laundry list of improvements and changes. Cycle 3 certainly seems to indicate that CCP Games is not only listening to players’ criticisms but also happy to address the issues they’re…

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