Dragon Front: Adventures Review (PC) – Card Battling With No Limits and Plenty of Chaotic Fun

Last Updated on Nov 11, 2025 @ 18:36:50 PM.


Recently, I was granted the opportunity to review Dragon Front: Adventures, a brand-new card-battling game that tasks players with using all of their tactical wits in an effort to take on numerous enemies as they progress through a region, encountering all sorts of enemies, missions, and even bosses as they progress to the final encounter.

During my time with Dragon Front: Adventures, I was able to try out as many factions as I could unlock, while also seeing how the different cards and builds would interact with each other, as well as the numerous battle options and missions that awaited me during my travels, and it is safe to say that no run ever felt the same.

The Characters Within Dragon Front: Adventures Each Felt Satisfying to Unlock and Play as

One of the key features within Dragon Front: Adventures is the ability to unlock numerous different captains that both influence your decks and how you can use them within battle. During my time with Dragon Front: Adventures, I did my best to try out as many of these captains as I could while also testing out the different card combinations that I could, but understandably, with so many cards and challenging captain challenges, I was unable to access them all.

However, the captains and cards I did use were quite fun, as each captain has a unique playstyle attached to them due to their abilities and the cards you have in your hand. This meant that I was able to try out different combinations and keep the game fresh each time, as I was unable to predict what cards I would have or when I would have them as playable options.

Dragon Front: Adventures gameplay.
Players will have a variety of captains and infantry to choose from. Image Credit: High Voltage Software Inc.

What made these characters even more interesting to me was the overall design of each character, as they were all incredibly different, with next to no character ever resembling another. For most games like this, you would often find a few character types sharing similar traits and designs, but I felt that this wasn’t the case.

A big challenge that made the game fun was unlocking each of these captains, as each captain required unlocking through objectives. This meant that for each run I went through, I wasn’t just blindly playing, but I was, in fact, aiming for something, which kept me interested in the grind.

Gameplay was Very Fun, But it Scaled Pretty Fast and Got Slightly Repetitive

During my time with Dragon Front: Adventures, I went through numerous different runs so that I could explore all that I could within the game, while also taking advantage of all the different mechanics that were available to me.

Within this time, I found that the gameplay loop of moving through various random game worlds and completing numerous objectives tended to stay fun throughout the majority of my time, but the overall gameplay of card battling did begin to get stale after a large amount of time within the game.

Dragon Front: Adventures gameplay.
The card-battling is chaotic, but fun. Image Credit: High Voltage Software Inc.

After progressing far enough into the game and acquiring more captains, I found myself constantly managing to create relatively strong teams that were fairly able to hold their own against a lot of the challenges that I came across, allowing me to nearly beat the game in a lot of my runs. However, in a lot of my attempts, I did find myself getting stopped right by the end of my run as the game would begin to scale quite rapidly, leading me into difficult challenges.

In some of my adventures, I even found myself in constant loops with the enemy, spanning battles going above 15 to 20 turns, as both I and the enemy would have a constant feed of troops protecting our captains. For me, this is something that slowly made the game less fun as I began to feel that this gave me two options: stick the battle out and potentially win, or end the battle and lose my progress.

Luckily, I never had to choose the first option, and I often won these challenging battles, so the fun was able to continue, but now and then these battles did arise, and my fun was soured slightly, or at least until I was back into the action and could enjoy the overall experience once again.

The World Brings a Unique Take on Exploration, Discovery, and Combat Location

When it comes to Dragon Front: Adventures, the world itself is something that cannot be described in one genre. Throughout the game, the player will venture through all kinds of different locations, varying from war zones, forests, hell dimensions, and so much more, as they battle all kinds of creatures.

What makes these locations interesting is that they aren’t just used as a backdrop to the game itself but are, in fact, interactable while you are in combat. In some rare cases, there are items hidden in the background that could end up being the difference between a good or bad run.

As you are battling it out in these combat locations, some mysteries are hidden in plain sight, which, for me, was a joy to discover, as it meant that I wasn’t just looking at a cool view, but I was also being tasked with exploring it as well. The main example of this is that chests could be hidden within the combat encounters, both near and far, that could be unlocked if you have a key.

Dragon Front: Adventures gameplay.
The world of Dragon Front: Adventures is full of unique and detailed locations. Image Credit: High Voltage Software Inc.

For me, this was a fun addition to the game, as it meant that I wasn’t just looking at the background once and never caring about it again, but I was, in fact, searching each battle for secrets that could assist me within the game itself. Along with these chests, there are also visual nods to the encounters you are in as well.

This means that if you are taking part in a certain modified battle, these modifications actually show up within the game world so that you can see them and even remind yourself what the modifications are by hovering over these sections of the map.

Along with this, the overworld map is also very detailed, as it is full of interesting and cool designs that, for me, felt well planned and carefully crafted by the developers. Combining both of these features made the game world feel both alive and well thought out, as it kept me interested and excited for each combat encounter, and the world I was able to explore.

Dragon Front: Adventures

Liam Magee

Dragon Front: Adventures is a card-battling game that tasks the player with progressing through battles, taverns, and camps as they progress to a boss battle while earning new captains to use in their next runs.
Gameplay
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Performance
Audio
Detail

Summary

Dragon Front: Adventures is an interesting and fun card-battling game that I found to keep my attention throughout my playthrough, but there were moments in which I felt bored due to getting stuck in a loop of combat.

The overall world of Dragon Front: Adventures is very well detailed, with plenty of secrets hidden along the various locations that the player can explore on their different runs.

In terms of characters, there are hundreds to collect, whether they be the captains or simple infantry, each with their own unique designs that provide plenty of replayability.

HOURS PLAYED: 8
PLAYED ON: PC

3.5
Pros
  • Gameplay was very fun and allowed for replayability.
  • The world is detailed with plenty of hidden secrets.
Cons
  • After getting stuck in a battle, it will get boring fast.

For more Thumb Wars Gaming coverage, check out our article talking about the Silent Hill and Castlevania update for Dead by Daylight, or check out our review of Dark Quest 4.

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