Luke Addison

Luke Addison is the Founder and Editor-in-Chief of Thumb Wars. Having previously been a part of multiple outlets over the years, including building an entire gaming team from nothing to something, he thought it best to forge his own path and answer only to himself. As likely to be found playing the latest game as he is in the kitchen relaxing (by cooking), he always brings the same bold and brash attitude to everything he does, with a heavy leaning on sarcasm and dry wit!

hitman cover art

IO Interactive Reveals HITMAN World of Assassination Anniversary Box as an Early Start to the Celebrations

With 007 First Light on the horizon for IO Interactive, we thought we’d have to wait a long while to get another chance to inhabit Agent 47’s footsteps. It turns out that couldn’t be more wrong, with the studio announcing a new, limited retail edition for HITMAN World of Assassination, simply titled ‘Anniversary Box’. HITMAN…

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world war z guy with rocket launcher shooting at zombies

“It’s not World War Z 2 right now”: Well, What Is This ‘Really Cool’ Game Announcement Tim Willits?

During a ridiculously busy week at Gamescom 2025, I managed to grab a behind-closed-doors discussion with Chief Creative Officer of Saber Interactive Tim Willits. From talking about his well-wishes for John Romero after his studio fell before the Microsoft axe, or how he already has a preferred playstyle for the yet-to-be-released John Carpenter’s Toxic Commando,…

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rogue point machine gun reload

Co-op Shooter Rogue Point Finally Gets ‘Huge Playtest’ with Some Much-Needed Improvements and Additions

Co-op shooter Rogue Point has announced its upcoming playtest and promised ‘huge’ things for gamers come the time. Something of an arcadey simulation game, Rogue Point is described as ‘a four-player FPS in which you undertake missions offering quick and clean FPS experience and cooperation,’ and it turns out we don’t have long to get…

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Saber Interactive CCO Tim Willits Gets Overly Honest on the Chances of Saving John Romero’s Game After Microsoft’s Cuts

Saber Interactive is quickly becoming one of the biggest publishers/developers in the gaming industry, with a reported 3,500 employees across tens of studios across the world. Not only are they developing their own IPs, they’re publishing as well, and of course, what most know them for, they’re working with horror icons across the board. From…

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