Stuntman: Hollywood is Filled With Recognisable IPs and Amazing Set Pieces You Can Drift and Flip Through

After over 20 years, the Stuntman franchise is finally having a new game in the form of Stuntman: Hollywood, where players can drive, drift, flip, crash, smash, and so much more through incredibly popular IPs in some incredibly fancy cars, and we had a chance to play some of these levels during Gamescom 2026. While…

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Hellraiser: Revival is as Uncompromising in its Vision as it is Almost Over-the-top Violent and Sexy

Iconic horror franchises are doing well in the gaming industry right now. From SAW: Genesis being shown off at Gamescom, to Halloween: The Game releasing in a few days, there’s really something for everyone 80s and 90s horror fan, and that’s before we even get to the meat and bones of Hellraiser: Revival. Anyone that…

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Zeverland’s Adorable Art Style Doesn’t Take Away From the Dreadening Survival Gameplay and Fun Exploration

Throughout the years, there have been dozens, if not hundreds, of survival games that have already made their mark upon the video game industry, but now Zeverland has entered the fray, and with its unique gameplay loop and cutesy art style, it could be a huge contender for a fun game. Although the general surviving…

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Stellar Blade’s Nintendo Switch 2 Port Brings a Whole New Player Base to the Game And Even Benefits From the Console’s Utilities

After 2 whole years and one PC port, Stellar Blade has now made its way onto the Nintendo Switch 2 for even more players to jump into the destroyed future where players will take on the role of EVE as she explores this world and defeats the numerous enemies and bosses found within. During Gamescom,…

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Honkai: Nexus Anima’s Creature-Filled World, Simple Battling Gameplay, and Cute Aesthetic Make For a Relaxing Gameplay Experience

When it comes to Hoyoverse, Honkai: Nexus Anima is probably one of their more unique games that it has released over the years, with the game focusing more on the chill side of gaming rather than guns, swords, and explosions, which for once aren’t in the hands of a human player; they are instead in…

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