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Painkiller Interview – Unreal Engine Optimisation, Number of Weapons and the Difficult but Necessary Choice to Pivot to Co-Op

Releasing on the 21st of October, 2025, Painkiller has made its return to our screens in a blaze of blood and gory glory. Ahead of the release, though, we sat down to speak to Damian Wyspiański, the Creative Director on Painkiller, to discuss what the worries were ahead of development, how they’ve modernised some of…

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Rogue Blight Interview – CodeRadGames Developer Discusses Challenges of Creating a Side-Scrolling Souls-Like, Bosses, and Much More in the Upcoming Game

Not long ago, I had the opportunity to talk to the owner and creator of CodeRadGames, the developer behind the upcoming project Rogue Blight, regarding said game. During this interview, we talked about a few different aspects of the upcoming game, which ranged from the unique gameplay loop that players will experience all the way…

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mega cat studios interview

Mega Cat Studios Interview – Founder James Deighan on What Makes Retro Games Great and Why They’re More Relevant Than Ever Today

There’s no better feeling than when we look at the past and feel refreshed. We call this feeling nostalgia. When it comes to video games, retro games are the ones giving us this bittersweet emotion. Though everyone has enjoyed retro gaming, it is becoming more relevant nowadays when more and more AAA games are launching…

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Rise of Piracy Interview: Dev Talks Inspiration Behind Real-Time-Strategy Gameplay and The Large Expansive World Players Can Explore and Plunder

Rise of Piracy is the debut title of the developer IrishJohnGames that puts players in command of a ship, or, depending on how well the player is at the game, a fleet of ships as they sail the oceans pillaging, trading, and conquering as they see fit while being able to explore a completely hand-crafted…

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Ready or Not Interview – VOID Interactive’s General Manager Opens Up About Platform Differences, Controversies and Canon Teammates

Ready or Not made the switch to consoles back in July, after having been incredibly popular on PC for the last few years. We reviewed it ourselves, as a matter of fact. It seemed like a divisive time for the title, with PC players annoyed that their versions were having to be changed due to…

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Call of the Elder Gods Dev Talks About Connections to Older Game, Challenges of Multiple Playable Characters, and the Game’s Haunting Inspirations

After its announcement back in June, I had the opportunity to talk to the devs behind the upcoming title, Call of the Elder Gods, regarding this brand-new project. During this interview, I had the opportunity to talk to two different members of staff within the studio Out of the Blue, the first being Tatiana Delgado,…

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Orbyss Developer Talks About the Challenges Behind Creating a Puzzle Game, Its Inspirations, and the Future of the Title

Recently, I had the opportunity to speak with the developer behind the upcoming title Orbyss, which tasks players with controlling a unique ball to solve various puzzles that utilize a range of intricate and complex mechanics that the developer has worked tirelessly to perfect. During this interview, we discussed several topics, including the challenges of…

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edward ray

Lead Video Game Audio Designer Edward Ray Gets Raw and Real Over the Industry, the Layoffs and the Lack of Optimism Right Now

Just last month, we had another round of what companies package inside terms like ‘cost-cutting,’ ‘restructuring,’ and more. Microsoft axed 9,000 jobs, which was the largest among the last few rounds of Microsoft layoffs. There’s a rising tension in the industry because of this, and not just because of this latest event. Several companies, especially…

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