Last Updated on Oct 27, 2025 @ 9:45:33 AM.
Clair Obscur: Expedition 33 has been out for a few weeks now and has managed to take the gaming industry by storm as its gameplay and story attract players and developers alike. Although the title was developed by a small team, it could have been slightly larger, as a potential developer reveals they missed their chance at greatness.
Clair Obscur: Expedition 33 Could Have Looked Completely Different if This Developer Read His Email

After the release of Clair Obscur: Expedition 33, there have been many developers who wished to have been a part of the project, but sadly missed their shot. One such developer is a 3D character artist called Dylan Kowalski, who has recently posted on Twitter/X that they missed the opportunity to be a part of this project back in 2021.
Back in 2021, I was contacted by the creator of the game at the early beggining of the project, to be part of the team for character art.
— โฆ ๐ฟ๐ฎ๐ก๐๐ฃ ๐๐ค๐ฌ๐๐ก๐จ๐ ๐ ๐ผ๐ง๐ฉ๐ฌ๐ค๐ง๐ โฆ (@KowalskiArtwork) May 27, 2025
I open the mail few days ago ๐ shame on me
–
Guys, just open your mails ๐ pic.twitter.com/57PgJZZaIo
Within Dylan Kowalski’s post, they describe how back in 2021, they were invited to be a part of the project Clair Obscur: Expedition 33 as a character designer, but sadly, they missed the opportunity due to the fact that they didn’t open the email.
As we all know, it is difficult to keep up with the ever-growing inbox of our emails, and many opportunities pass us by, but now Dylan and many other developers like him will likely keep a closer eye on their mail in the future.
This is the type of work i did back in time….. ๐ pic.twitter.com/H6iPSk2XiL
— โฆ ๐ฟ๐ฎ๐ก๐๐ฃ ๐๐ค๐ฌ๐๐ก๐จ๐ ๐ ๐ผ๐ง๐ฉ๐ฌ๐ค๐ง๐ โฆ (@KowalskiArtwork) May 28, 2025
Along with this post, Dylan continues in the comments with some character designs they were working on back in 2021, showing their art style. This allows us to see how detailed and distinct their art style is from what we received in Clair Obscur: Expedition 33, and how, if they had been part of the project back in 2021, it could have differed or been improved.
For more Thumb Wars Gaming coverage, check out our article on a feature cut from Death Stranding 2: On the Beach or our interview with a former Starfield dev and their thoughts on the game.
Liam is a Senior Editor, Writer, and Critic for Thumb Wars and has been working with the team since day one. Liam is a big fan of all things gaming, as you will catch him playing all of the new releases from every genre you can imagine. Whether you find Liam gaming just for fun or spending his free time streaming, you will always find a smile on his face when it comes to all things gaming.