Last Updated on Jun 18, 2026 @ 15:24:05 PM.
NO LAW, the cyberpunk open-world shooter from Neon Giant, has been relatively quiet since its reveal at The Game Awards in 2025. However, after a presentation at Unreal Fest, we have our first real look at the exciting IP in six months. Creative Director Tor Frick, walked the audience through the studio’s core principle, ‘Density over scale’, something gamers have been clamouring for in a variety of genres, for a long time. After all, it’s no use having a gigantic map with nothing to do in it. Sometimes, smaller is better.
Per Neon Giant:
Neon Giant, the KRAFTON, Inc. studio behind the upcoming open-world shooter NO LAW, showcased how its small team built Port Desire, the game’s dense cyber-noir city, during Unreal Fest 2026. The studio also released a World Dev Diary video exploring the making of Port Desire, available now on the official NO LAW YouTube channel.
The presentation, led by Neon Giant Creative Director Tor Frick, focused on one of the studio’s core development principles: “Density Over Scale.” With a team of around 20 veteran developers, Neon Giant set out to build an open-world city defined not by sheer size, but by how much detail, reactivity, and gameplay possibility could be packed into each street, alley, and interior.
Port Desire, the main setting of NO LAW, was built using Neon Giant’s proprietary tools alongside Unreal Engine 5 technologies. Nanite allows the team to create extreme visual density and handcrafted environmental detail across a seamless city without compromising performance. Lumen and MegaLights power a fully dynamic lighting and weather system, with hundreds of individual light sources that influence AI behavior and player strategy. Mass Framework and MetaHuman technology help bring the city’s population to life with more than 3,000 highly varied, dynamic NPCs.
During the presentation, Neon Giant also showed how Port Desire’s atmosphere is designed to affect the way players move through the world. Players can shoot out streetlights to plunge an area into darkness, causing enemies to react to changes in light, shadow, and sound. By combining PCG, Niagara Data Channels, and Chaos Physics, the team created a reactive environment where thousands of particles and destruction effects respond dynamically to player actions.
“By leveraging UE5’s latest tech to bypass traditional development bottlenecks, we’ve finally been able to build the uncompromised version of the world we’ve wanted to create for years,” said Tor Frick, Creative Director at Neon Giant. “We look forward to the day players can experience Port Desire for themselves.”
NO LAW is an immersive open-world shooter with a rich story and memorable characters, set in the seaside cyber-noir city of Port Desire. Players take on the role of Grey Harker, a former soldier, and can approach missions through a variety of tactical options, from stealth infiltration to head-on assault.
NO LAW has no release date currently, but is in development for PC, PlayStation 5 and Series X|S.
What did you think of the original reveal of NO LAW? What about now, after this latest Unreal Fest presentation? Will you be picking it up when it releases? Let us know in the comments below!
For more from us, check out Grand Theft Auto 6’s pre-order date reveal, or the details on Warhammer 40,000: Dark Heresy’s Closed Beta.
Luke Addison is the Founder and Editor-in-Chief of Thumb Wars. Having previously been a part of multiple outlets over the years, including building an entire gaming team from nothing to something, he thought it best to forge his own path and answer only to himself. As likely to be found playing the latest game as he is in the kitchen relaxing (by cooking), he always brings the same bold and brash attitude to everything he does, with a heavy leaning on sarcasm and dry wit!