Last Updated on Jun 7, 2025 @ 1:06:55 AM.
After its initial release back in March 2025, Atomfall has already released its first DLC, titled Wicked Isle, as it introduces players to a brand-new location, expands on the lore of the game’s story, and even adds new weapons and items for the player to find and try out against tougher enemies.
During my time with the DLC, I was able to explore the entire new location while also taking on the numerous leads that are available within the location, and to say I was pleased with this DLC is an understatement; however, it wasn’t without flaws.
Atomfall: Wicked Isle Makes a Weird Game Even Weirder

Jumping right in, Atomfall: Wicked Isle takes the world of Atomfall and makes it even crazier as it delves deeper into the story of the Druids and the “god” they worship. During the base game, there is very little information regarding the druids and how they began worshipping the voice in the soil, but now, thanks to Wicked Isle, we have been given a better look into this story.
When playing Atomfall for my original review back in March, I found the story of Atomfall to be rather lacking, as it didn’t provide much detail regarding the different factions within the game, but now, after playing Wicked Isle, I can see how Rebellion was holding back in preparation for this DLC.
Even though Wicked Isle doesn’t rely on a lot of conversation options to tell its story, the numerous conversations and situations the player can witness throughout the DLC help to move the story along at a reasonable pace while also ensuring that the player doesn’t get overwhelmed at the same time.
Atomfall: Wicked Isle May be Small, But it is Full of Challenges
During my original playthrough of Atomfall back in March, I didn’t find Atomfall overly difficult in terms of combat or exploration, as the enemies were fairly easy to defeat, along with plenty of ammo to find to keep you relatively prepared for combat.
Sadly, Wicked Isle didn’t continue this, as it felt like ammo was incredibly scarce throughout the new location, forcing me to rely even more on the melee weapons than I ever did within the original title. What made this stand out was how tanky the enemies were, as many of the enemies took numerous shots to kill, whereas in the base game, a large portion of the enemies only took one or two shots to defeat them.
However, this is very understandable given the DLC’s setting, as the island is mainly inhabited by Druids who focus on using bows and arrows as their primary weapons, rather than guns, meaning that finding ammo on bodies was incredibly rare.

Luckily, the developers knew what they were doing, as they had provided more melee weapons for the player to acquire that could help aid them in their adventure as they figure out how to survive with minimal ammunition.
Along with melee weapons, ranged weapons were also included within the DLC, such as a blunderbuss shotgun and a new bow, but during my playthrough I found that these weapons didn’t hold up to the original weapons I was already using, leading me to stick with my trusty weapons I had already grown fond of.
Ultimately, it didn’t feel as though the difficulty of the DLC was dialed up, but instead felt as though combat opportunities were focused more on melee combat rather than gunplay, which is something the developers intended while creating this game and have managed to put forward in this DLC.

Atomfall: Wicked Isle is the first DLC brought to Atomfall by studio Rebellion, as it takes the player to a new location as they attempt to uncover information about the Druid faction and some mysterious monks who used to call the isle home.
Summary
While I found Atomfall: Wicked Isle to be a step up in terms of difficulty and storytelling from the base game, I did find that the DLC was very short and chaotic.
HOURS PLAYED: 3
PLAYED ON: PS5
- Picturesque locations to explore with magnificent detail.
- Leaned further into the crazyness that made Atomfall interesting to begin with making it more fun.
- Combat became harder with the lack of ammunition as well as tankier enemies.
- DLC was incredibly short with only a few hours worth of gameplay.
For more Thumb Wars Gaming coverage, check out our hands-on preview for Mio: Memories in Orbit or these Rematch beta stats that prove it could be the football game we all wanted. Otherwise, follow Thumb Wars on X, Facebook, TikTok, and Instagram to keep up with the latest news, reviews, and interviews!
“Hands down the worst”: GTA 5 Star Reveals Their Most Hated Mission, and You Already Know the Answer
Sony Could Save Monolith's Nemesis System if the Rumors Are True
Architect Life: A House Design Simulator Review (PS5) - One of the Most Relaxing and Creative Games ...
Hideo Kojima Worried COVID Would Rob Him and Us of His Willingness to Create
I am a long-time writer who enjoys talking about numerous different game genres as well as playing them. My main focuses are games like Helldivers 2, Warframe, and so much more.