Luke Addison

Luke Addison is the Founder and Editor-in-Chief of Thumb Wars. Having previously been a part of multiple outlets over the years, including building an entire gaming team from nothing to something, he thought it best to forge his own path and answer only to himself. As likely to be found playing the latest game as he is in the kitchen relaxing (by cooking), he always brings the same bold and brash attitude to everything he does, with a heavy leaning on sarcasm and dry wit!

doom the dark ages enemy and chain spear

DOOM: The Dark Ages Revelations Classic Levels Aren’t Exactly the Same as The Classic Inspirations

DOOM: The Dark Ages Revelations was revealed at Summer Game Fest, and with the trailer including some seriously surprising moments (modern day Slayer anyone?), speculation has been running rife on the internet. After spending an hour with Marty Stratton and Hugo Martin in a behind-closed-doors preview of the DLC, one particularly piece of speculation can…

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Guns of Eschaton, An Apocalyptic Wild West FPS Soulslike Announced

Soulslikes are the go-to genre of this generation of gaming. Well, those and the ill-fated live-service push by many publishers. Unlike that though, Soulslikes have gone from strength to strength, and now, the latest one to test your mettle has been unveiled by publisher 4Divinity and developer Eschatology Entertainment, Guns of Eschaton. Per 4Divinity: Publisher…

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Screenbound Won’t Have Multiplayer at Launch, But Never Say Never, According to Game Director Josh Pressiesen

Screenbound‘s release is fast approaching, and after an intriguing Summer Game Fest trailer, we spoke to Josh Pressiesen, the Game Director and Owner of Crescent Moon Games, responsible for the game. Among other things, we discussed the lack of AI used in the game and why, his worry, or not, of releasing during a packed…

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Screenbound Didn’t Use AI in Its Development for a Reason Some Devs Have Forgotten

We spoke to Josh Pressiesen about his upcoming 5D platformer Screenbound, including his thoughts on a packed September release date (spoiler, he’s not worried), how he came up with the idea, and, among other bits and pieces, why Screenbound isn’t using any AI during its development, whatsoever. When asked whether AI was present and used,…

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“It feels like a roll of the dice” Screenbound Game Director Isn’t Worrying About September’s Packed Release Schedule

If your’e not aware of Screenbound, where have you been? Supposedly the first ‘5D platforming experience’ from Crescent Moon Games, which combines platforming in both 2D and 3D environments at the same time. We spoke to Game Director Josh Presseisen about all things Screenbound, including why they won’t use AI during development, where the idea…

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