Luke Addison

Luke Addison is the Founder and Editor-in-Chief of Thumb Wars. Having previously been a part of multiple outlets over the years, including building an entire gaming team from nothing to something, he thought it best to forge his own path and answer only to himself. As likely to be found playing the latest game as he is in the kitchen relaxing (by cooking), he always brings the same bold and brash attitude to everything he does, with a heavy leaning on sarcasm and dry wit!

Captain Titus in Warhammer 40:000: Space Marine Master Crafted Edition.

Warhammer 40,000: Space Marine Master Crafted Edition Review (Xbox) – For the Emperor, Not Leandros

It seemed out of nowhere, but we finally have what all Warhammer 40K fans have been clamouring for – a remaster of Warhammer 40,000: Space Marine. The game introduced us to Titus, the Ultramarine with a personality, the man, the myth, the massive character who squashed orks and Chaos Marines under his boot. It ended…

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dead take

Pocketpair and Surgent Studios Reveal ‘Dead Take’ as Secret Horror Project

Pocketpair and Surgent Studios have finally revealed what the much-anticipated secret project is that they’ve been working on since it was announced, and it’s taking the form of a first-person, psychological horror game, Dead Take, rooted in meta commentary of the entertainment industry. After the critical success of the 2D platformer Tales of Kenzera: Zau,…

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Mundfish powerhouse

Mundfish Announces New Project as Atomic Heart Hits Huge 10 Million Player Milestone

Two years after its February 2023 launch, Mundfish announces Atomic Heart has hit a frankly incredible milestone, with 10 million players having jumped into the world of the studio’s debut title. With some controversy, mixed reviews, and not all players appreciating the world, it’s an all the more impressive milestone for the studio to have…

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Starfield

Former Starfield and Skyrim Dev Admits His True Feelings Over Starfield, and His Hopes That Bethesda Return to ‘Weirder’ Times

Nate Purkeypile spent much of his formative game development years at Bethesda, helping create some of the best open-world RPG worlds ever seen in the likes of Fallout 3, Fallout 4, Skyrim and some of Starfield, but after leaving Bethesda to carve his own path in the indie scene, he’s been opening up about his…

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