Hideo Kojima’s ‘Impossible’ Game Would Have Bettered Death Stranding 2

Hideo Kojima’s ‘Impossible’ Game Would Have Bettered Death Stranding 2

When the video game market (or any other market for that matter) is seeing a flux of mindless content coming in from all around, video game auteur Hideo Kojima has come up with something mindful again. He has a concept of a game that requires a whole lot of patience, for years, to be precise. In it, a player starts off with a boring start, but it will eventually become fun… After ten years. He was speaking on his KOJI10 radio show (reported by VICE), and said the following words:

Kojima has a pitch for an ‘aging game’ that gets more interesting and fun over time like fine wine. He says when you buy the game, it sets off a timer, and at the start, it’s not that interesting with a Metacritic score of 10. But as time passes, it gradually becomes more interesting and 10 years later it’s super fun and would have a Metacritic score of 100.

That translation was brought to us by a user, Genki, by the way, who posted it on Twitter (now X).

As of now, fans are still waiting for Kojima’s next masterpiece, Death Stranding 2: On the Beach. Though it’s just over a month ahead now, it will be released on June 26, 2025, so just a little more. The video game designer had a lot of ideas going about in his mind, which is evident in the little gesture he made recently. He is leaving behind a sort of gaming will, so if something is to happen to him, his studio will live. He has stacked together a whole bunch of his ideas and transferred them to a USB. Now his assistant holds it.

Hideo Kojima Once Came Up With Another Wild Idea That Made Almost Impossible, Possible

Norman Reedus and Hideo Kojima posing for a photo
Hideo Kojima re-established Kojima Productions as an independent studio. Image Credits: Kojima Productions

Gamers and kids are hard to pull outside of their premises. They aren’t exactly introverts, but those intelligent punks have an interesting life on the screen. Still, they need to get some sun, at least the kids do. So, Hideo Kojima designed a game called Boktai: The Sun is in Your Hand. The rule is simple: you have to kill vampires, and you need the power of the sun, literally, for your solar gun to kill the enemies. It was designed for Game Boy Advance and made use of a light sensor to charge the weapon in-game.

A sequel called Boktai 2: Solar Boy Django followed, and the use of this solar tech was enhanced. Now, there was a photometric sensor for measuring the sunlight exposure in it. However, the later games in the series made this feature of little importance. He hopes there are a lot of ideas to come from the mind of the brilliant Hideo Kojima, despite his belief that he only has “ten years” left to make video games or films. We believe there will be more.

For more Thumb Wars Gaming coverage, you may want to look into a potential GTA release this year or maybe you are interested in a debunked Gotham Knights x Colin Farrell conspiracy. Otherwise, follow Thumb Wars on XFacebookTikTok, and Instagram to keep up with the latest news, reviews, and interviews!


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