Guns of Eschaton, An Apocalyptic Wild West FPS Soulslike Announced

Soulslikes are the go-to genre of this generation of gaming. Well, those and the ill-fated live-service push by many publishers. Unlike that though, Soulslikes have gone from strength to strength, and now, the latest one to test your mettle has been unveiled by publisher 4Divinity and developer Eschatology Entertainment, Guns of Eschaton. Per 4Divinity: Publisher…

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The Last Portrait Interview – Talking About the Importance of Feedback, The Challenges of Puzzles With no HUDs, and the Hardship of Being a Two-Person Dev Team

Recently, I have had the opportunity to talk to the developers behind the new game The Last Portrait after I saw their game at the ENDIX event back in May 2026, and during this interview we talked about various aspects of their game, whether it be the manor and its grounds that the game takes…

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Screenbound Won’t Have Multiplayer at Launch, But Never Say Never, According to Game Director Josh Pressiesen

Screenbound‘s release is fast approaching, and after an intriguing Summer Game Fest trailer, we spoke to Josh Pressiesen, the Game Director and Owner of Crescent Moon Games, responsible for the game. Among other things, we discussed the lack of AI used in the game and why, his worry, or not, of releasing during a packed…

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screenbound gameboy gameplay

“It feels like a roll of the dice” Screenbound Game Director Isn’t Worrying About September’s Packed Release Schedule

If your’e not aware of Screenbound, where have you been? Supposedly the first ‘5D platforming experience’ from Crescent Moon Games, which combines platforming in both 2D and 3D environments at the same time. We spoke to Game Director Josh Presseisen about all things Screenbound, including why they won’t use AI during development, where the idea…

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