Last Updated on Aug 6, 2026 @ 16:30:04 PM.
The Relic: First Guardian hasn’t tore up the Soulslike community as much as many predicted, with mixed-to-poor reviews, and player’s continually voicing concerns and finding bugs. As good as Project Cloud Games has been with finding issues and issuing patchs, with yet another daily Patch on the way tonight, the public reception of the game still isn’t great, and they’ve issued a public statement that you can see below.
Post-launch update and plans ahead – Project Cloud Games
Thank you to everyone who has shared their feedback and support since the launch of The Relic: First Guardian.
The launch did not meet the standard of experience we intended to deliver. We sincerely apologise to everyone who pre-ordered the game, added it to their wishlist, supported us, and waited so patiently for its release. During the final stages of launch preparation, our technical verification of several changes was not sufficient. As a result, some large dungeons did not unload correctly after players left those areas and remained in memory.
As this accumulated, it caused framerate drops and texture-loading issues in some environments, as well as problems that prevented certain events and boss encounter triggers from functioning correctly. These are issues that we should have identified and resolved before release, and we take full responsibility for that.
Since launch, we have treated these issues as our highest priority and deployed multiple updates across PC and PlayStation 5. Fixes addressing the underlying structural issue have been rolled out across the platforms, and we are continuing to resolve and verify related problems affecting players who are continuing with their existing save data.
The main improvements delivered so far include:
- Fixes for events and boss encounter triggers that could prevent progression
- Improvements to overall stability and performance
- Adjustments to combat responsiveness and balance
- Improved rewards from enemies and world chests
- Additional progression and crafting materials placed throughout the world
The game has continued to improve through these updates, but we do not consider our work complete. We are still reviewing the issues reported by players and continuing the necessary fixes and verification. We will keep delivering patches and improvements across each platform.
The Relic: First Guardian is a semi-open-world dark fantasy action RPG inspired by Korean folklore. Players explore the world of Arsilthus, uncover the stories left behind across its lands, and develop their own combat style through different equipment, Runes, and Relics.
While continuing to improve the stability of the game, we will also focus on developing and expanding these core experiences.
The main priorities for future updates will include:
Balance and reward improvements based on player feedback
Additional content, including new events and boss encounters that expand the world and stories of ArsilthusWe will share further details about new content and upcoming updates through our official channels as soon as they are ready. We will continue listening to your feedback and demonstrate our commitment through meaningful updates as we work to make The Relic: First Guardian a more complete and rewarding action RPG.
Once again, thank you to everyone who has played the game and shared their honest feedback with us.
From the team at Project Cloud Games
While we had a generally favourable experience when we reviewed The Relic: First Guardian, we also suffered from the same frame rate issues, and some of the bugs, that players are finding now. In a time where developers are having to release multiple patches post-launch to fix some huge issues with their games, it’s now the new normal, and it’s at least good to see some transparency and ownership of the issue from those same developers.
What do you think? Are you one of the players subject to issues in The Relic: First Guardian? Are you having fun with it? Let us know in the comments below.
For your next read, check out the news of Cosmo Tale’s latest voice actor, or our review of The Mound: Omen of Cthulhu.
Luke Addison is the Founder and Editor-in-Chief of Thumb Wars. Having previously been a part of multiple outlets over the years, including building an entire gaming team from nothing to something, he thought it best to forge his own path and answer only to himself. As likely to be found playing the latest game as he is in the kitchen relaxing (by cooking), he always brings the same bold and brash attitude to everything he does, with a heavy leaning on sarcasm and dry wit!