All Nightmare Door Locations in Marvel’s Wolverine and How to Complete Them

nightmare doors in marvel's wolverine

Last Updated on Sep 15, 2026 @ 18:38:49 PM.


Introduced early in Marvel’s Wolverine, the Nightmare Doors are a vehicle for Logan recovering his memory and remembering all the stories he’s long forgotten. As you explore the linear levels of the game, you’ll come to these doors out in the open mostly, but some are expertly hidden away for you to search out. With this guide, you’ll uncover and find all Nightmare Doors and unlock the Pathways of the Mind trophy.

1. Canada – Homecoming

Just like the first Whiskey bottle, this is unmissable. Awoken by Essex during your rest, you’ll have a chat with him before he delves into your mind, revealing the first Nightmare Door right in front of you.


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Trial – Combat: Kill enemies in Rage Tier 3.

The easiest of the Nightmare Doors, obviously. You’ll be set upon by Reavers in the forest. Make use of your skills, and dispatch them quickly. Block and dodge as needed, but as soon as you enter Rage Tier 3, make use of the finishers by hitting R2+L2 at the same time. You should easily clear the Adamantium time, and if not, retry.

homecoming nightmare door in marvel's wolverine

2. Vancouver – The One That Got Away

Half way through the level, after you’ve made your way through the construction site and past the destroyed and desolate buildings with the sea on your left, you’ll come to a clearing and roots will appear. This doesn’t take much finding, and is almost impossible to miss unless you’re sprinting through it.

Trial – Traversal: Reach the exit.

This trial will task you with getting from A to B as quickly as possible. The path is pretty linear with no real deviations, but the biggest tip I can give? You will come to a section where you have to slide down a shipping container and then jump over a gap. Make sure to grab the handhold instead of climbing up with your claws. Also make use of launch pads and swing momentum. It shouldn’t take more than a couple of attempts to hit the Adamantium Tier.

the one that got away nightmare door in marvel's wolverine

3. Canada – Raise Some Hell

Another door that’s hard to miss. Midway through the level, you’ll have just been introduced to ‘Hot Claws’ and made even easier work of the multitude of enemies than normal. Once you emerge into another shipyard again, you can head downstairs, and some of the magic roots will appear. Follow these around the container and you’ll have found your third door.

Trial – Combat: Kill the Reaver Snipers.

After being introduced to Sniper Reavers earlier in this level, this should be simple enough. Make sure to launch yourself through the air at the snipers to cover the distance quicker, and ignore the normal enemies. Killing them is neither helpful nor required for the trial. The Adamantium Tier time is very generous, and you should be able to do the trial in half, if not quicker, than the time given for max rank.

raise some hell nightmare door in marvel's wolverine

4. Canada – Something Much Stronger

As you progress through the beginning of the level, you’ll slide down a slippery slope, and Logan will then hear the noises of an injured animal in the distance. Make your way forward, and you’ll come to a wolf that is stuck in some vines. After the QTE that follows, move forward, and as usual you’ll see the purple vines appear. Follow them to the right and the door will appear slightly in front of you.

Trial – Traversal: Reach the exit.

Another traversal trial, and much easier than the last, which isn’t saying much. To hit Adamantium Tier, you’ll need to clear the course in 43 seconds or less. Doing this is simple; just follow the course as it guides you, but one moment where you’ll be sliding through portal doors may throw you off. Go left, right, left, and then you’ll be outside again.

something much stronger nightmare door in marvel's wolverine

5. Madripoor – Mutant Detected

This Nightmare Door is close to the end of the level, right after a fiery cutscene involving Logan and a jet engine. After that happens, and you regain control of him again, head forward and right, past the final Crate (collect it) and down the corridor. You can easily miss this door, as it doesn’t telegraph it unlike the others before, so make sure to head into the door on your left at the beginning of the corridor.

Trial – Combat: Kill all enemies.

For this trial you need to kill nine enemies, but it’s not as simple as it seems. You also have inhibitors sprinkled around the arena, meaning you won’t regenerate until you destroy them. Use these to your advantage, kicking enemies into them and making them explode. Also use any skills you have at your disposal, especially Tornado Spin if you can. Getting the Adamantium Tier is a matter of prioritising the enemies you kill, and the order you kill them in. Leave the tank with double blades till last, and unleash your remaining skills on him.

mutant detected nightmare door in marvel's wolverine

6. Madripoor – One Last Mission

This level is more of a downtime than anything else. After the events of the last mission, you’ll be chatting with the team and realigning yourself with everyone. After you’ve chatted to all three, and then Walter again, you’ll find yourself outside the bar and in the street. Your scent and objective will try to get you to head left; instead, head right, and you’ll see the Nightmare Door’s roots appear. Continue around the bar and into the alley next to it, around the corner, and the Door will be in front of you.

Trial – Gauntlet: Survive waves of enemies.

The first Gauntlet of Marvel’s Wolverine! The objective is simple. Get 40,000 points (if you want to hit the Adamantium Tier) by any means necessary. Doing this requires you to defeat wave after wave of enemies as quickly as possible, with as little damage dealt to yourself, whilst wreaking maximum carnage on them.

The enemies differ from wave to wave, with the number and difficulty increasing as you progress. You’ll also be able to make a choice between two idols periodically. Make sure to avoid Brutish, as that’ll quadruple your damage, but reset your Special Abilities every time you’re hit, and the abilities will be paramount to killing higher waves quickly enough. Once you hit the required score you want, feel free to die.

one last mission nightmare door in marvel's wolverine

7. Japan – Get Angry

Three quarters of the way through the level, after the hallucination section where you’re running through Dojo walls, ending in you unlocking Impaling Strike. You’ll then have a small cutscene where you finally get your hands on The Hand Telepath that has been tormenting you this entire level, and then, right in front of you, the Nightmare Door will appear.

Trial – Combat: Kill enemies with Critical Strikes.

This trial is pretty much a mini-tutorial for ensuring you understand Impaling Strike. You’ll be surrounded by The Hand, who will repeatedly leave their weapons impaled in you. When this happens, hold both back triggers and use Impaling Strike to instantly kill an enemy. This counts as one Critical Strike. Do it twice more, and you’ll be finished. The Adamantium Tier is 55 seconds or less, so you should do this with relative ease if you’re competent in combat.

get angry nightmare door in marvel's wolverine

8. Japan – Bad Blood

Finding this Nightmare Door couldn’t be easier. After you’ve chased down The Hand and then fought them in the middle of a park, Logan will have his peace offering for Shiro. You’ll then take control of him on a street, and in front of you the roots will appear, as normal. Follow them up the rooftop, and into the greenhouse for the latest Nightmare Door.

Trial – Traversal: Reach the exit.

Reaching the exit of this Nightmare Door is a little harder than previous Traversal Trials, just because of the winding path, nonsensical directions, and crossovers you’ll experience. However, the Adamantium Tier time being 57 seconds, and the relatively on-rails direction means once you’ve played it once, you’ll nail it the second time, with some time to spare.

9. Japan – Death Comes to Death

Somewhere around halfway through the level, you’ll have just witnessed what happens with the Helix Engine when a Hand VIP goes inside it. After that, you’ll head down some stairs and through a chain-link door. Move forward and then take a left, and you’ll find the Nightmare Door of this level. Easy to find.

Trial – Traversal: Reach the exit.

Making your way to the end of this Nightmare Door isn’t all that difficult; however, a few tips.

  • Jumping and swinging is quicker than sprinting or sliding.
  • Use the on-rails platforming to your advantage.

You’ll be given a choice when there’s a fork in the path; make sure to head left, as the right side is slightly longer by a couple of seconds, and that could be the difference between Gold and hitting the 47 seconds needed for Adamantium Tier.

death comes to death nightmare door in marvel's wolverine

10. Japan – Sinister Tidings

Hard to miss. After your chat with Essex, head out of the bathroom and towards the bathroom to find the Nightmare Door. Like I said, really hard to miss this one.

Trial – Gauntlet: Survive waves of enemies.

The second Gauntlet of the Nightmare Doors. Complete it, and you’re two-thirds of the way to unlocking a special, hidden outfit for Wolverine. The Adamantium Tier score is set at 40,000 again, and the name of the game is speed: using your Special Abilities at the right time against the right enemies, and not handcuffing yourself by choosing the wrong idols every five waves. I can’t say it enough: if you have the choice to choose ‘Ally Jean’, do it, because she takes some of the aggro from the enemies, if nothing else, and also kills them for you, adding to your score. It makes the Gauntlet far easier and shouldn’t be wasted choosing another idol.

sinister tidings nightmare door in marvel's wolverine

11. Madripoor – Way Down Low

During this mission, the Reavers are taking over and kidnapping Dormant Mutants, on Nathaniel Essex’s orders. To find the Nightmare Door, proceed with the mission until you get to the radio station. Jean will send out a message asking for the uprising to begin, and then you’ll head back out and across a zip wire. Once you land from the zip wire, head up the roof in front of you, and there’s the Nightmare Door.

Trial – Combat: Kill all Reaver Crushers.

The Reaver Crushers are the giant enemies with a crushing arm. Fitting name. They have a huge amount of health and can prove troublesome to take down at the best of times, let alone when there are two for you to kill, while other basic enemies try to kill you, and you’re against time.

Focus on using your skills against the Reaver Crushers, and the same with your Helix Claws. Doing as much damage against them as possible in as short a time as possible is important. Kill the basic enemies if they’re hurting you/proving troublesome, but focus as much as you can on the Reaver Crushers.

The Adamantium Tier is 1:15, which isn’t as much time as it sounds, despite the simplistic nature of the challenge. Deflect, parry, and always attack. A good tip to save time is to ensure you’re using your lunge insta-kill and have it upgraded so you can take out another basic enemy right after. This will remove two basic enemies in quick succession, making the job of focusing on the objective much easier.

way down low nightmare door in marvel's wolverine

12. Madripoor – Roll the Dice

Honestly, you’ll have a hard time missing this. You’ll be heading to a service elevator to head to the penthouse, after you’ve destroyed and massacred your way through the Reavers in the main lobby of the casino. Before jumping on the elevator, head to the right and follow the roots to find one of the final Nightmare Doors.

Trial – Traversal: Reach the exit.

Another Traversal trial, and another one that if you play through it at least twice, you’ll almost certainly get the Adamantium Tier. The time is almost too generous here. Just make sure you’re following the arrows as they direct you, and you’re jumping from zipline to zipline in good time. This is one of the easiest Traversal trials, so if you’ve done the rest, you’ll do this one.

rolle the dice nightmare door in marvel's wolverine

13. Madripoor – I’m Still Here

Almost there with Nightmare Doors! This level is one of pure destruction, with the Sentinels and Essex seemingly having won. You’ll be walking through rubble and bodies, but when you’ve met with Mystique and passed through the following area filled with Sentinels looking for Jean, you’ll be on a linear path that will take you most of the way to this final Nightmare Door. You’ll see the roots appear, so make sure to follow them to the right to the Door itself.

Trial – Traversal: Reach the exit.

With this being another Traversal trial, you’ll know what’s in store for you here. Just make sure to follow the route as best you can, and when you come to the ziplines, don’t miss the third one. There’s little to get wrong here thanks to the arrows and the lack of multiple directions, so just pay attention to your timing and where you’re jumping to, and you’ll smash the Adamantium Tier of 50 seconds.

i'm still here nightmare door in marvel's wolverine

14. Madripoor – This Was The Dream

The final Nightmare Door in Marvel’s Wolverine. This is a little while into the level, right after you’re ambushed as you and Jean attempt to get to Essex. Once you’ve dispatched the Reavers on the lowest level, do not go straight back to Jean. Look around, and you’ll find the final door. Go inside for your last trial.

Trial – Gauntlet: Survive waves of enemies.

The last Gauntlet trial, and much like the other two, your objective is to kill as many waves of enemies as quickly as you can, whilst getting as high a score as possible. You’ll want to focus on using your Special Abilities as soon as they’re available, as well as making use of the right type of Idols. Any time you can Ally to Jean, or even risk the Grenade after Death Idol, you should. Try to manage your attack and defense and as you progress through the waves, you’ll notice both the difficulty and your score shoot up.

this was the dream nightmare door in marvel's wolverine

And that is that. All Nightmare Doors found and the trials inside beaten to Adamantium Tier!

For your next read, check out our guides on beating Omega Red, or further on, the Sentinel Prototype.