Rebellion’s Senior Programmer Explains All Things Atomfall, Including Those Red Telephone Boxes and How They Work (EXCLUSIVE)

Atomfall launched last month to much acclaim, with many enjoying the outside-the-box thinking, player-first exploration, and 1960s Britain-with-a-twist representation of the Lake District. Post-launch, we got the opportunity to speak to Rich May, one of Rebellion’s Senior Programmers, and responsible for some of the coolest parts of the game. Atomfall’s Design is a Thing of…

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