After over 20 years, the Stuntman franchise is finally having a new game in the form of Stuntman: Hollywood, where players can drive, drift, flip, crash, smash, and so much more through incredibly popular IPs in some incredibly fancy cars, and we had a chance to play some of these levels during Gamescom 2026.
While at Gamescom, I was lucky enough to get some time with the upcoming game Stuntman: Hollywood, as I played through some of the levels that the game will offer, which are tied to very popular IPs such as Fast and Furious, Jurassic World, Death Race, Knight Rider, Back to the Future, and even Miami Vice, and each level was a sight to behold and a challenge to conquer.
If you are unfamiliar with the Stuntman franchise, they are a series of games that allow players to jump into the driving seat of a stuntman’s car, as you are required to perform all sorts of tricks to impress viewers around the world, whether it be ramping your car out of a building as it explodes, drifting around corners back to back, or much more.
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When it comes to Stuntman: Hollywood, the game follows a rather similar path in terms of gameplay, but it cranks it up to the highest level it can, as it provides players numerous challenges during these levels in order to achieve certain criteria to succeed and gain enough stars to move on to the next level while also doing the sequence without wasting “takes”, which are in a sense lives or mistakes you can make within the level.

This may sound simple on paper, as players only need to follow instructions in order to complete the levels, but to get a good score is a completely separate challenge that I struggled to achieve. As I played the game, there were some challenges that we found rather complicated in the scenario but obvious when it comes to the role of a stuntman.
For example, one challenge that I struggled against was never breaking during an entire level, as for me, I am a careful driver and rely on breaking to make certain corners, or another challenge was avoiding obstacles while also ensuring you drive so close you are only an inch away. Each of these challenges was something that drastically changed how the game played for me, as I simply wasn’t just trying to complete the level in a cool fashion, but I was instead trying to achieve all these minor goals while also looking at the bigger picture, which was, yes, looking cool.
Now looking cool was something that the devs have done really well, as the general set pieces I played were a lot of fun and were very keeping with the IPs that they were associated with, with my favourite being the Jurassic World IP, as driving next to velociraptors and flipping over a T-Rex on a motorbike is an insane idea, and I am glad someone made it a reality, but just generally making the levels look cool and the actual stunt choreography was something that I found to be really interesting.
While I played the game, a big thing I noticed was that even though the scenery flew by at high speeds, the devs didn’t ignore the background but instead continued to fill it with life just like a movie would, so while you were driving through a city chasing down bad guys, there were other cars around you, there were boxes in your way, there were vehicles blocking your path, and there were so many incredible details that just made driving through these locations a lot of fun.

When it came to the stunt gameplay, I was definitely intrigued at both its challenge and the ideas behind each level, as they weren’t all the same, making me feel as though the game was repeating, but instead each level was entirely different with their own alterations to certain mechanics.
A big change that was made between the levels was things like timing and distance, as things like drifting got slightly harder as the game went on with the turns being smaller, the time to actually do the drift being smaller and things like that, but also the fact that the game wasn’t afraid to throw new mechanics at you but with enough warning that you would be guaranteed to fail.
Although these mechanics were easy to pick up on, that doesn’t always mean that you will still be able to nail the tricks on your first try, as there are a lot of things at play here, whether it be hitting your marks, not colliding into things, keeping up with the timer, and so many other mechanics that will keep you on your toes.
When it comes to the games’ IPs, these are so far the only ones that will be a part of the game, but that doesn’t mean that further down the line more could be coming, and along with this there will be standard levels for players to jump into as well.
At the time of writing, Stuntman: Hollywood doesn’t have a set release date or release window planned.
For your next read, why not check out our article that talks about a potential gameplay feature that could end up in Alien Isolation 2, or check out our article that talks about a moment within Resonance: A Plague Tale Story that players will miss and be sad that they did?
Liam is a Senior Editor, Writer, and Critic for Thumb Wars and has been working with the team since day one. Liam is a big fan of all things gaming, as you will catch him playing all of the new releases from every genre you can imagine. Whether you find Liam gaming just for fun or spending his free time streaming, you will always find a smile on his face when it comes to all things gaming.