A poster for Dragon Age: The Veilguard.

Dragon Age: The Veilguard Directors Announce What We Already Knew “It’s intimidating to buck the trends”

Dragon Age: The Veilguard has made waves among BioWare’s dedicated community of fans while bringing new players into the fold since it was released. An excellent narrative backed by solid world-building has made BioWare’s latest action RPG a fine addition to its long-standing franchise while allowing it to move past the failures of Mass Effect: Andromeda and Anthem.

However, making Dragon Age: The Veilguard has been a challenge for the studio, with its creative team having to face the choice of pandering to an industry that was increasingly focused on massive open worlds or live service elements in mainstream titles that could have resulted in an entirely different game altogether.

Dragon Age: The Veilguard Showcases Bioware’s Faith in Its Talents

Dragon Age: The Veilguard's latest take on Thedas.
BioWare’s choice to create more focused playable areas in Dragon Age: The Veilguard has been a bold but rewarding one. Image credit: EA

BioWare’s return to form has proved to be a divisive one among fans of Dragon Age, a state of affairs that the studio apparently saw coming.

The game’s codirectors shared their thoughts about how the decision to move away from a sprawling open world and live-service elements was a source of uncertainty within their team, highlighting how “it was intimidating to buck trends” that were apparently working for other projects in the industry.

However, taking EA on as a publisher gave the studio the confidence it needed to do what it does best while acknowledging the fact that Dragon Age: The Veilguard was not going to please everybody.

It is a showcase of BioWare’s foresight considering how the game’s subreddit presents conflicting opinions on several important parameters such as the quality of its dialogue and story beats among players.

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Other players seem satisfied with BioWare’s efforts, presenting a dichotomy regarding Dragon Age: The Veilguard’s revamp of Thedas and the game’s combat system.

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Some players even believe that the game’s loot system shows remnants of a live-service model that was scrapped as the game took shape even as others defend its ability to bring a variety of playable builds to the field.

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BioWare’s insightful look at what would work best for Dragon Age: The Veilguard is perhaps its biggest success, with its latest release showcasing how sticking to its guns and focusing on making a fun and engaging experience is perhaps the best tool in its expansive repertoire of talents.

For more Thumb Wars coverage on the latest gaming, check out how Sony could be making a move on FromSoftware in a bid to bring more exclusives to the PlayStation. If films and TV catch your interest, Seth Rogan’s latest project could be worth looking into!

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