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Just in time for Halloween, Remothered: Red Nun’s Legacy is nearly ready to play, with its release only a day away, and luckily we had the chance to play it early and see what this game is made of, so we can give you an early idea of what you are getting into.
During my time with the game, I was able to explore the entirety of the game world and explore every possible inch of what Remothered: Red Nun’s Legacy has to offer, and it is safe to say that I enjoy rummaging through every little detail that I could.
The Level of Horror and Gore was Perfect
For me, being a big fan of horror means I have a pretty standard idea of what makes a horror game, and it isn’t that a horror game is filled with jump scares that happen every 5 seconds to try and make me wet my pants, but it’s the atmosphere and story that allow the dread to build up and eventually make me fear looking around each corner.
While I played Remothered: Red Nun’s Legacy, this was definitely something that I found was happening, especially in the early hours of the game. Just like the game suggests, I played the game in the dark with a set of headphones on as I explored the Ashmann Villa in search of Susan’s daughter Agata while avoiding the Novice’s and their deadly weapons.
But what made doing this so much fun for me as a horror fan was just simply how the game world was constantly adapting to how I played the game, whether it was the enemies keeping me on my toes by appearing out of nowhere, both just walking into rooms unannounced or actually hiding in wait for me to catch me off guard, or it was the idea that the lights would randomly turn off, making the entire building as pitch black as possible.

All of these aspects were something that made exploring around Remothered: Red Nun’s Legacy an absolute blast for me. I will say, though, after you get around 3/4 of the way through the game and you manage to experience all these different scares and atmospheric moments, they do eventually become less worrying, and the fear in your stomach does wane slightly, but overall I still managed to constantly worry about where I was going or what I was doing throughout the game.
When it comes to the gory side of the game, it felt like there was absolutely nothing this game wouldn’t do, and for spoiler’s sake I won’t explain too much regarding what happens, as there are also spoilers and the idea that readers may not appreciate the graphic scenes that take place.
However, it is safe to say that Remothered: Red Nun’s Legacy isn’t for the faint of heart in terms of gore, as you will definitely see things that will make you turn away in disgust slightly, while also having a few moments that feel like they could be worse; luckily, the devs didn’t go that far, even though they definitely went far enough in a lot of cases.
The best part for me was how the game didn’t just throw horror at the wall and hope it scared me, but it was instead timed for the perfect moments of when I began to get very relaxed and lowered my guard, where an enemy would come barreling around the corner and chase me down, or a cutscene would be perfectly timed to get me on the edge of my seat to then throw me in the deep end.
Each of these aspects worked so well together, and although the game wasn’t able to scare me in the sense of making me jump out of my seat, I was constantly having a feeling of dread and worry as to where I was going next, what was waiting for me, and how I got out of this.
The Mansion May be Small, But Its Great to Explore
Throughout Remothered: Red Nun’s Legacy, you will spend a large amount of your time exploring the Ashmann Villa and its various buildings and locations hidden within, and as much as it’s a nice place to explore, it can be considered quite small.
Now, I am not saying this is a bad thing because having a large building with 100s of rooms to explore can be incredibly tiresome, especially when you are being chased by enemies; the bigger the building, the less you will bump into said enemies.
What I am saying is that because of the size of the villa, you will feel a lot more cramped during the game, as you won’t have many places to search through or hide in, so you are very limited in what you can do, making hiding from the Novice’s a bigger challenge.
For example, if the Novice’s are chasing you because you got sloppy, there is a chance that if you do not think about where you are going, you will most likely run yourself into a dead end, as this can happen quite a lot, especially in the early stages of the game when rooms are locked.
On the flip side of this, because there aren’t many places to go, there aren’t many places the Novice’s can be hiding either, so if you are already at one of the dead ends searching for items and clues and no one is there, you know you are safe until they show up and make themselves known, so the panic is alleviated.

However, if you are in the middle of the building just roaming around, there is no telling what pathway they are going to come from. If they are even nearby, are they in the location you are going to? There are so many questions and worries you have to think about whilst exploring a small location like the Ashmann Villa.
After a long while exploring this location, there is the guarantee that you will begin to open up more rooms and pathways for you to sneak around, and this can be helpful in a lot of different ways, but the biggest assistance I felt this gave me was the idea of completion, as unlocking a new room meant I had progressed and, like I say, in the early game, there aren’t that many paths to go down, so unlocking a whole new path felt like a breath of fresh air.
I would say the most appealing factor to the design of the villa was simply down to the fact that each room felt entirely unique, whether it was the overall design of the rooms or what was inside of them, as no room felt the same kind of like a regular house, as it is rare for a standard house to have 2-3 libraries inside, but it can be considered normal to have 1 library, 1 art room, 1 office, and so on.
Because of this, I was always excited to move into a new room just for the aesthetic point of view, especially in the later portion of the game as the building begins to open even further with more to discover and many more rooms with their own unique designs and ideas attached to them, which just made me enjoy exploring this game world.
The defensive Combat and Relentless Enemies Were a Lot of Fun
Now, in terms of combat and the enemies in Remothered: Red Nun’s Legacy, it definitely lives up to the survival genre that it is a part of, as survival is the entire point, not just of the game mechanics but of the story as well.
From start to finish, you are not someone running around with a gun; you are not trained to fight people; you are just a woman looking for her daughter. You do not have a knife; you don’t have weapons; if it wasn’t for Angelo, your husband, you wouldn’t even have a torch.
Straight from the get-go, the game shows you that Susan is not a soldier looking to clear out a villa full of nuns but instead just a woman using whatever she can get her hands on to fight back, and she does fight back.
Although there isn’t a lot you can do to fight back, what is there is completely fun to use and leans into the horror gameplay quite well. For instance, there are a few different defensive items you can use, like scissors to stab the Novice’s when they grab you, plates you can throw to damage them or distract them, and even pipes and fire pokers to hit the enemies away if they get too close.
All of these items can save your life if you use them right, but in keeping with the survival genre, these weapons are not for permanent use. To keep you on your toes and to stop you simply running around beating on these nuns (a sentence I never thought I’d use), each weapon has durability, with most of them being single-use except for the melee weapons that, depending on the item, might have a maximum of 4-5 hits.

Because of this, in my run, I was especially reserved in using these items, as I was worried that if I just used them whenever, I would eventually run out, but by the time I got to the second half of the game, I began to notice how each area was essentially littered with items, and I could go a little chaotic with them, but again, playing reserved was still a smart move for the most part.
When it comes to the enemies, they were really interesting, as they had a lot of fun mechanics I had to work around in order to beat them and move forward with the game. A key element here was the idea that I had to hide from them while also worrying about them hiding from me.
Normally, in a horror game, the horrors are just wandering the halls waiting to see you and chase you around, but in Remothered: Red Nun’s Legacy, it was the opposite sometimes, as there were occasions when the enemies would be waiting for me and would jump out, hurting me and causing problems throughout my stealthy run, so getting used to checking hiding spots was a new twist for me.
In terms of what to do when they spotted me, however, this was quite dull, as you are just about the same speed as them, so you can just run away if you so please, and there were a lot of Benny Hill scenarios, as I made them chase me around tables, but if you aren’t expecting it, they can be incredibly deadly.
Overall, in my experience, there were only a few times where these enemies were actually dangerous to me, as I didn’t get grabbed once by them, nor did they do a lot of damage, as they were quite easy to escape and kite around. It may be all the Dead by Daylight training, but sadly, in terms of threats, these enemies were only threatening when they snuck up on me rather than walking around.
Remothered: Red Nun’s Legacy Story Completes a Trilogy in the Perfect Way
Now, if you haven’t played the first two Remothered games, we recommend that you do them first, as they play a very big role in Remothered: Red Nun’s Legacy, with this game being the final culmination of the Remothered story, and there are various nods and moments from those previous games within this story.
If you have already played the other Remothered games, I have good news for you: this journey is about to come to an end, and all your worries and wonders will finally be realised.

Again, to avoid spoilers, I will not discuss the specifics of what happens within the story, but it is clear that the developers have been looking back to their past games and have ensured that Remothered: Red Nun’s Legacy links back to those games perfectly while also bringing its own story to the surface.
Although there are some rather unseemly situations taking place in the story that will likely turn a lot of standard horror gamers away, the overall story has a lot of twists and turns that are easy to keep track of, but they definitely drop your jaw by the end of the game.
The most important part for me was how the devs were able to make sure this game had its own story that you could follow along with, without having to make sure you know every little detail from the previous games to experience it. Even though it would be wise to go in with some prior knowledge, it is entirely possible to experience a large portion of the game without it, granted some phrases and characters will seem like they have bigger impacts than they do if you go in without knowing the franchise. But overall, the game does a good enough job spelling things out for you throughout the game that it isn’t that big of a worry.
Remothered: Red Nun’s Legacy releases on October 27, 2026 for PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2.
For your next read, why not check out our review for Stupid Never Dies, or check out our tips and tricks guide for Remothered: Red Nun’s Legacy to get a head start if you plan to play the game.
Thumb Wars reviews every game based upon the structure of our review policy, and every review is on OpenCritic.
Liam is a Senior Editor, Writer, and Critic for Thumb Wars and has been working with the team since day one. Liam is a big fan of all things gaming, as you will catch him playing all of the new releases from every genre you can imagine. Whether you find Liam gaming just for fun or spending his free time streaming, you will always find a smile on his face when it comes to all things gaming.